The Emberfall crest

EMBERFALL

TRADING CARD GAME
SUMMON· MINE· FIGHT· TRADE
free to play on the test realm · your cards are truly yours
Summonings
Duels settled
Champions bound
Sovereigns

Thirty seconds in the realm.

The throne is empty.

When the last Sovereign died without an heir, the realm's champions were bound into soulstone and their fates written into the Great Ledger, a book no lord can burn and no scribe can forge. Now the banners are yours to raise: summon champions no one else will ever own, work them in the deep mines, prove them in the Arena, and trade them for coin in the Market. Every deed is witnessed forever.

SUMMON

The Blind Weaver binds a champion into soulstone with every summoning: one of a kind in all the realm, its rarity and power struck at birth. No two are alike, and no one can conjure a copy.

MINE

Send champions into the deep mines, where soulstone sweats Ember by the minute. Ember forges greater bloodlines, tempers your champions' aspects, and backs every wager in the Arena.

FIGHT

Trial by combat, best of three: attack, defense, and cunning. Fight alone, in 3v3 squads, or up the ranked ladder; bleed the weekly world boss beside your guild, enter the Crown's tournaments, and bet Ember on other lords' fights. Veterans carry their victories on the card forever.

TRADE

Sell champions for coin or strike sworn trades in the Market. A ten-victory veteran is provably a ten-victory veteran; pedigree travels with the card.

The catalogue

Grain weevils and dead kings

One hundred and eighty champions across four rarities, and the roll is gloriously uneven: a Tea-Leaf Aunt, a Midden Crow and a Pond Pike are bound by the same rite as the barrow-kings. Fuse two of a rarity to forge the next, so a Sovereign is one summon in a hundred, or seven fusions of patience: eight Footmen make four Knights, four Knights make two Highlords, two Highlords make a Sovereign.

The oath

Sworn on the Ledger

Every champion one of a kind. Owned by you, not lent to you: the token is yours, and it leaves with you.
Nothing conjured from air. Every reward traces to real play, paid from what the realm actually took in.
Every deed witnessed forever. Summonings, duels and trades are settled by contract in the open: fortunes no one can rig, not even us.
Read every rule and rate in the guide